Option 4, which is a weird one) I think it would be cool if you could create certain masks by items dropped by enemies. Or is it preferable to save armor until we have the resources to do it with new character art? The choices really boil down to whether our players just want more gear to craft and help them survive as soon as possible. It's possible it will never be worth the time compared to other possible features. This is the most costly choice since it requires significantly updating the game engine as well as a large amount of new art. Craft a hat and it'll show on your avatar. It could take a long time before it is a priority, perhaps 10 updates or more away.ģ) Each piece of Armor is represented on your character model. This relies on adding avatar model selections, and it is fairly art intensive. Individual armor like boots and helmets will not change your appearance. This is simple and could be introduced within the next 2-5 updates if it wins out over other choices.Ģ) Armor is an entire suit and your character model will change to represent this new gear. It is not represented visually on your character. Please let us know which number you prefer!ġ) Armor is only shown as icons in your inventory. Here are the possible ways Armor might be introduced and the delay before players would be able to enjoy it. It can be a question of whether players want/expect to see visual changes on their character model as to how much time it takes. As we evaluate the cost of each possible feature request to determine the best way to deliver more fun to everyone, it can be difficult to decide where Armor falls. Help out the CastleMiner Z Wiki in any way you'd like by adding honest information about the game to the Wiki, or correcting grammatical errors.Armor has been requested frequently by players. Worlds can be saved in any gamemode (except Endurance) so try building a castle with enemies turned off, then grabbing some friends and loading it up with enemies turned on!īe sure to check out these pages for more information: Dragon Survival Mode: For those who like their trophies big and their hair singed and smoking, Dragon Survival Mode brings you up close and personal with wave after wave of the biggest, meanest, scaliest brutes in the game.Creative Mode: With simplified crafting and the ability to adjust or eliminate the enemy threat, Creative Mode is a great place to build vast structures in peace.Survival Mode: If you enjoy Endurance, but would rather build permanent structures and defenses, Survival Mode is where you’ll spend your time.In Endurance Mode, the world is randomized each game and the death of your party is permanent. How far can you get before you succumb to the zombies, dragons, skeletons, or other enemies that thirst for your blood? Run, fight, and sneak your way across dry deserts, snowy mountains, and icy expanses on your quest to vanquish the ultimate guardians of the abyss. Endurance Mode: There are tales of a place beyond the mountains where Hell itself has torn through.Play by yourself or online with friends in any of these exciting gamemodes: Build structures out of blocks, craft weapons and tools from raw materials, and explore the vast and frightening world around you. The GameĬastleMiner Z is an infinite world filled with deep places to explore, and horrifying monsters to slay. For pages related to updates released by DigitalDNA (CastleMiner Z development team), please visit our Version History page. The information here ranges from weapons to tools and enemies to tactics.įor some basic information, please visit the General Information page, which gives an overview of the game. Here you will find information about the Xbox Live Indie Game. Welcome to the official Wiki for CastleMiner Z.